// Size the canvas to fill the browser viewport.
function resetVarGameStarted() {
GameStarted = false;
}
var GameStarted = false;
function createC2canvas() {
GameStarted = !false;
document.getElementById("loading_gif").style.display = "inline";
jQuery(window).resize(function () {
cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());
});
// Start the Construct 2 project running on window load.
jQuery(document).ready(function () {
// Create new runtime using the c2canvas
cr_createRuntime("c2canvas");
});
// Pause and resume on page becoming visible/invisible
function onVisibilityChanged() {
if (
document.hidden ||
document.mozHidden ||
document.webkitHidden ||
document.msHidden
)
cr_setSuspended(true);
else cr_setSuspended(false);
}
document.addEventListener(
"visibilitychange",
onVisibilityChanged,
false
);
document.addEventListener(
"mozvisibilitychange",
onVisibilityChanged,
false
);
document.addEventListener(
"webkitvisibilitychange",
onVisibilityChanged,
false
);
document.addEventListener(
"msvisibilitychange",
onVisibilityChanged,
false
);
}
createC2canvas();
function getPixelsPerCm() {
return 38;
}
document
.getElementById("c2canvasdiv")
.addEventListener("touchstart", function (event) {
if (event && event.preventDefault) {
try {
event.preventDefault();
} catch (e) {}
}
});
document
.getElementById("c2canvasdiv")
.addEventListener("touchmove", function (event) {
if (event && event.preventDefault) {
try {
event.preventDefault();
} catch (e) {}
}
});
document
.getElementById("c2canvasdiv")
.addEventListener("touchend", function (event) {
if (event && event.preventDefault) {
try {
event.preventDefault();
} catch (e) {}
}
});
document
.getElementById("c2canvasdiv")
.addEventListener("touchleave", function (event) {
if (event && event.preventDefault) {
try {
event.preventDefault();
} catch (e) {}
}
});
document
.getElementById("c2canvasdiv")
.addEventListener("touchcancel", function (event) {
if (event && event.preventDefault) {
try {
event.preventDefault();
} catch (e) {}
}
});
-->